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Showing posts from September, 2017

Peer Feedback

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Made using Canva , Image from Pexels Peer Feedback Over the last few weeks all of my peers have also been writing and uploading blogposts to different blog platforms. They have been choosing similar topics to what I have written about, and have expressed their own ideas and reflections.  I have read various posts and have provided my feedback about what I found great about the post and what I would suggest to them, to adjust to make their post the best it can be for the final marking.  Here are the comments that I have left on some of my peers blogposts in the last week... - Eliza 

How technology has impacted on the way humans communicate

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Made using Canva , Image from Pexels Critical Reflection 3 The last 2 decades has involved the rapid development of different technologies, one of the major types being communication-technologies. As communication-technologies have advanced they have become reliable, easily accessible and an integral part of our society today, as they have slowly shaped community and their methods of communication (Ranney & Troop-Gordon, 2015). A few key changes to our communication include speed, method and style. The rise of recent technologies in our society has led to extremely quick communication, with easy access to the latest technologies and messaging apps (Wong, 2016). Mobile phones, tablets, laptops can all be used to contact someone at any time of the day and from anywhere. It also provides easy access to assistance in the event of an emergency - help can be reached wherever you are (Ling, 2004). Our methods of communication have also changed as many people choose to message o

Is there more to online games than fun?

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Made using Canva , Image from Pexels Critical Reflection 2 Games in the classroom – some think they are useful and promote learning and others think they belong at home. In recent years, the games industry has expanded extensively and more and more classrooms feature games that promote the strengthening of skills in key learning areas, cementing the idea that there is more to online games than fun (Squire, 2005). In our current times, games are becoming an integral part of keeping children in primary years engaged and excited for learning each day (Squire, 2005). This is because they have grown up with computers, iPads, iPhones and are drawn to any learning that incorporates this technology (Plowman et al., 2010). Games allow children to be creative and engage in other worlds, meaning they are not just stuck in the classroom. Groff et al. (2015) states that the best learning games feature a balanced design of task, content and evidence models. These 3 elements will ensure th